Tuesday, October 12, 2021

Digital art practice - week two (self directed)

During self directed I wanted to look over my UVs, taking into account the primary research I had done.
After looking over the various texture resources I collected from Overwatch, I wanted to use the style to create my own chest. I wanted to do something different, in this case, a sci-fi chest.
I took inspiration from various dents, scratches and dusty particles on the textures to inform my work.

The thing I found most difficult on this project was making sure I could fit the UVs onto the sheet and ensure I was able to connect the panels together. Some of the panels had a pixelated edge, which carried over to the official texturing in 3DS max.
In the future, I will always make sure to scale down UVs, especially if they are of less importance and always separate UVs so there is plenty of padding. This way I can prevent colour bleed and have a neater UV sheet.

Chest UV

Texture research


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